Game Design and Development Specialization

Michigan State University

 

 

Build a Game Using Unity 3D. Design and create your own game, and bring it to market, in five hands-on courses.

Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs.
This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers.

Game Design
Brian Winn, Associate Professor Michigan State University

Brian Winn, Top Instructor

Associate Professor Michigan State University Brian M. Winn is an Associate Professor in the Department of Media and Information and Director of the Games for Entertainment and Learning (GEL) Lab at Michigan State University. Winn designs create and researches interactive media, including game design, digital game-based learning, and interactive health communication. Winn’s expertise is in designing “meaningful games” that combine play and serious objectives. Winn’s award-winning interactive media work has been presented, exhibited, and experienced around the world. Winn is an accomplished teacher who became an Apple Distinguished Educator in 2001 and a Lilly Teaching Fellow in 2005. Winn is a co-founder and director of the undergraduate Game Design and Development program at Michigan State University, which is rated in the top game programs in North America by Princeton Review. Winn serves as a member of the Michigan Film Office Advisory Council and a faculty advisor of the MSU SpartaSoft game developers student group.
Casey O'donnell

Casey O'Donnell

Associate Professor Michigan State University Brian M. Winn is an Associate Professor in the Department of Media and Information and Director of the Games for Entertainment and Learning (GEL) Lab at Michigan State University. Winn designs create and researches interactive media, including game design, digital game-based learning, and interactive health communication. Winn’s expertise is in designing “meaningful games” that combine play and serious objectives. Winn’s award-winning interactive media work has been presented, exhibited, and experienced around the world. Winn is an accomplished teacher who became an Apple Distinguished Educator in 2001 and a Lilly Teaching Fellow in 2005. Winn is a co-founder and director of the undergraduate Game Design and Development program at Michigan State University, which is rated in the top game programs in North America by Princeton Review. Winn serves as a member of the Michigan Film Office Advisory Council and a faculty advisor of the MSU SpartaSoft game developers student group.